GuildKnights

GuildKnights2024-04-24T00:12:34-07:00

GuildKnights

Combat System Update

Rewriting the core way that combat is resolved and adding new placeholder animations with the goal of making combat encounters more dynamic and interesting.

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Action Menu Design Update

Finally got back working on GuildKnights and finished implementing the new Action Menu design.  Hit the jump to check out the animations. Next, I'll be working on adding the ability to have context-sensitive map actions [...]

September 18th, 2013|Tags: , |

Ludum Dare 27 – Day 3

Short post today.  We’re pushing towards the big deadline tomorrow at 6p.m. PST.  I do have something to share, though; we’ve finally come up with a title for our game project.  Have a listen to [...]

August 26th, 2013|Tags: , , , |
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