GuildKnights
Combat System Update
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Action Menu Design Update
Finally got back working on GuildKnights and finished implementing the new Action Menu design. Hit the jump to check out the animations. Next, I'll be working on adding the ability to have context-sensitive map actions [...]
Unseen: Post-Mortem
Work on our game has been finished for a couple of weeks now, but I wanted to go back and take a little bit of time to review the ups and downs of the project. [...]
Ludum Dare 27 – Game Complete!
Hey hey, It’s been a crazy weekend, but we finally made it! Our Ludum Dare 27 Game Jam project “Unseen” is now finished! You can check it out over on the Ludum Dare website online [...]
Ludum Dare 27 – Day 3
Short post today. We’re pushing towards the big deadline tomorrow at 6p.m. PST. I do have something to share, though; we’ve finally come up with a title for our game project. Have a listen to [...]
Ludum Dare 27 – Day 2
It's been a long, busy day, but we've made lots of progress! The fact that I'm just now getting around to writing our Day 2 summary well into Day 3 speaks volumes about our efforts. [...]
Ludum Dare 27 – Day 1
Hey hey, After a busy evening of brainstorming and idea crafting, our first day of the Ludum Dare game jam has drawn to a close! Before I go into what the process was like, I [...]