In Development:

Combat System Update

Rewriting the core way that combat is resolved and adding new placeholder animations with the goal of making combat encounters more dynamic and interesting.
Add Ability for Units to Store Defense Skills: 100%
Update Combat Result Evaluation: 100%
Update Unit Death Rules: 100%
Implement Attacks of Opportunity: 100%
Create Placeholder Combat Animations: 100%
Create New Skill Animation Interface: 100%

Action Menu Design Update

Finally got back working on GuildKnights and finished implementing the new Action Menu design.  Hit the jump to check out the animations. Next, I'll be working on adding the ability to have context-sensitive map actions [...]

September 18th, 2013|Tags: , |

Ludum Dare 27 – Day 3

Short post today.  We’re pushing towards the big deadline tomorrow at 6p.m. PST.  I do have something to share, though; we’ve finally come up with a title for our game project.  Have a listen to [...]

August 26th, 2013|Tags: , , , |