GuildKnights
Combat System Update
Gel Line-of-Sight Detection
Our AI Gel units are now able to detect enemy GuildKnights using line-of-sight! Next we'll have them pursue and attack!
Early Line-of-Sight Test
We recently ended up needing to change gears and write up visual detection code so enemies could acquire targets. This is our first successful test. Outlined tiles represent the unit's vision range while filled-in tiles represent [...]
Enemy AI: Gel Behaviors
In GuildKnights, we want each enemy type to have distinct behavior patterns that will challenge the player in different ways with each new encounter. Our next project goal is creating behavior for our first enemy, [...]
First Successful Pathfinding Test
This screenshot shows the generated path from each of the enemies on the map to one of the player characters. We still need to add updates to the path with respect to each unit's movement [...]
Enemy AI: Phase I
We’ve finished up all of our basic menu systems for the dungeon game state and it’s currently possible to progress from the top floor of a generated dungeon all the way to the bottom! [...]