GuildKnights

GuildKnights2017-04-30T05:51:08-07:00

GuildKnights

In Development:

Combat System Update

Rewriting the core way that combat is resolved and adding new placeholder animations with the goal of making combat encounters more dynamic and interesting.
Progress:
Add Ability for Units to Store Defense Skills: 100%
Update Combat Result Evaluation: 100%
Update Unit Death Rules: 100%
Implement Attacks of Opportunity: 100%
Create Placeholder Combat Animations: 100%
Create New Skill Animation Interface: 100%

Combat Updates Incoming

As progress was made on our new enemy type and Tier I class Skills, it became apparent that some updates to our core combat system were in order. We’ve currently shifted gears to make some [...]

March 10th, 2016|Tags: |

GuildKnight Skill Progression

One of our next development targets is to add some new abilities for player characters to use while exploring the dungeon map. The actual progression that determines when and which Skills a player has access [...]

August 10th, 2015|Tags: , , |

Map Display Updates

Just recently finished getting the basics of hiding map tiles and enemies relative the the player units' vision ranges.  This made the need for an easy way to view the whole floor layout more pressing. [...]

March 11th, 2015|Tags: , |