We’ve added a nice little placeholder asset and animation for our new enemy type!
Work on basic map generation and navigation is complete so I wanted to make a quick post to highlight what progress was made and where we’ll be focusing next.
I did some testing on moving around the generated dungeons using our current input system browse around these guys. Move actions are taken by clicking on one of your GuildKnights then dragging a path. Units were originally limited to taking one move action at a time, but this proved to make moving around a party of four a bit of a chore. I changed the system for managing move actions to dynamically allow a unit to use all of their remaining actions in a single move. This doubles the distance that a unit can be moved with a single click-and-drag action and makes things move along a lot faster.