12 July, 2013

Map Exploration Basics

2017-02-13T05:08:25-07:00July 12th, 2013|GuildKnights|

Exploration gameplay in GuildKnights runs in a cycle of player and enemy turns.  Each of the player’s GuildKnights has a fixed number of actions that they can take each round (usually two by default). Once all of the player’s characters have taken their turns, the map’s enemies take their turns and any updating environment effects (spreading fire, moving floors, etc.) will update.  After this step is finished, control swings around to the player party again and starts the cycle anew.

The actions that a GuildKnight can take fall into one of three categories:

Move Action
Any time the player moves one of their characters across the map.  Each GuildKnight has a Speed stat that determines how many tiles they can move in a single action task manager app.

Technique Action
A GuildKnight’s active abilities. Learned through class advancement and increased weapon proficiency.

Map Action
Context-sensitive actions that can be taken based on elements encountered while exploring (e.g. opening a door, examining a discovered trap, etc.).

Move and Technique actions generally cost a single action.  Most Map actions can be performed for free, but some specific ones (like disarming traps) cost one action as well.  The player is free to have their characters perform their actions in any order they like until all available actions have been taken.

The game’s basic gameplay setup creates some interesting challenges.  Since each of your GuildKnights can move and act independently, they can be scattered across different sections of the map.  We need a good way to enable the player to keep track of everyone and bounce between them as needed.  Also, the fact that movement is turn-based stands to make the navigation of large areas somewhat tedious…

I’ve got a few ideas about how to handle these and once I’ve tried a few out and have found some success (or fallen flat on my face) I’ll report back with an update!

28 June, 2013

What is GuildKnights?

2016-12-19T03:58:35-07:00June 28th, 2013|GuildKnights|

GuildKnights is Neo-Blue’s first game and I wanted to take some time to share a little info on the basic concept for the project.

GuildKnights is a turn-based strategy role-playing game.  In it, you’ll create your own Guild and recruit a collection of GuildKnights that you can send out on adventures to various locations.  As your Guild gains notoriety, you’ll gain access to far off and exotic locations where even greater peril and fortune await.

Each GuildKnight is a customizable player-created character.  You’ll be able to set the name, race, gender and basic appearance, and colors for each of your recruited GuildKnights.  In addition to this, you’ll be able to select personality traits that will affect how your GuildKnights interact with one another as well as NPCs during story events.

Gameplay centers around sending a party of four GuildKnights to explore a given location.  There’s a strong focus on risk versus reward and every danger your party encounters increases their chances of finding more and better treasure.  The maps that your party will explore will be randomly generated in order to create unique layouts on repeat visits.  The goal of each stage is to navigate your party to the stage’s exit.  Along the way, your party will encounter various monsters, traps, treasures and character events.

Upon reaching the map exit you’ll have the option to leave with what you’ve found or press onward depths of the zone.  The deeper your party goes, the more lucrative the fruits of their exploits will be but defeated party members forfeit all of their collected treasures!  The deepest depths of each locale hide fantastic riches, unimaginable dangers and dark secrets.  Only the most stalwart GuildKnights will be able forge a path of discovery and return to tell the tale…

The project is currently in pre-alpha and we’ll be able to share more details on the setting, story, and gameplay systems as development moves forward.  We’ll have more to share soon!

21 June, 2013

Press Start

2016-12-19T03:58:35-07:00June 21st, 2013|Site News|

Hey hey!

Welcome and thanks for taking the time to visit our humble little slice of the internet.

We’re a small development team working on our first project; an SRPG / Dungeon Crawler called GuildKnights.  This site will log our progress and offer insight into our development process from time-to-time.  As we move forward and the site grows, we’ll be adding more project media, new game info, and eventually playable web games!

If you find yourself with some free time during a coffee break or while waiting for your favorite game to load, drop back by and check us out!