Map Display Updates

Just recently finished getting the basics of hiding map tiles and enemies relative the the player units’ vision ranges.  This made the need for an easy way to view the whole floor layout more pressing.  We’ve got a barebones implementation working for now since the current art and display style for the game isn’t final.

Now to decide what to do next…

Exploding traps?

Glimmering treasure?

Mind-numbing and tedious refactor of the Dungeon Manager code?

Oh, the choices~!

2016-12-19T03:58:35+00:00 March 11th, 2015|GuildKnights|

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