As progress was made on our new enemy type and Tier I class Skills, it became apparent that some updates to our core combat system were in order. We’ve currently shifted gears to make some changes this system that will allow for more interesting strategic choices during combat. While it’s not a complete overhaul of our original plans, the changes are significant enough that we figured it’d be best to implement and test them now before moving any farther forward with class Skill development.
We’ll have a big post breaking down the fundamentals of combat encounters and the new class skills when work on the system update is complete.
Back to work!